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![]() Hull: 0 - 150 Engines: 0 - 150 Power: 0 - 150 Fighter bay: 0 - 150 Sensors: 0 - 150 Armor: 0 - 150 Shields: 0 - 150 Beam Weapons: 0 - 150 Torpedoes: 0 - 150 Cloak: 0 - 150 ECM: 0 - 150 Average Tech: 0 - 150 Cost: 10,000 The ship you start in. It can be upgraded to 150 for all techs, but starts with all 0. It can't nova. When you're podded (ship is blown up) you find yourself in one of these. It will NOT have an escape pod. Make sure you go buy one at Proxima Centari. Also, if you have stored ships, as soon as you find yourself sitting in sol in one of these, IMMEDIATELY upgrade your engines to 150 and buy a pod. You don't want to be kicked into unknown space without engines and without a pod. With a maximum tech of 150 this ship won't really do much for you. Too small a hull for efficient trading, it'll burn turns using RS moves outside of Fed space, and its attack capabilities aren't incredibly impressive either. Still, it will get you around well enough so you can trade up to a better ship.
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